Voice Actors Behind Genshin Impact: Who Actually Plays the Game?
Explore the fascinating world of Genshin Impact seiyuu as voice actors like Nobunaga Shimazaki and Aoi Yuuki passionately play the game they bring to life.
As a long-time player and follower of the seiyuu (voice actor) scene, I've always been fascinated by the people who bring our favorite characters to life. The release of Kaedehara Kazuha in Genshin Impact back in 2021 was a major event, not just for players, but for his Japanese voice actor as well. Remember when Nobunaga Shimazaki, the talented voice behind Kazuha, finally managed to pull the character he voiced? It was a moment that perfectly highlighted the unique relationship between voice actors and the games they work on. But it also raises an interesting question: how many of the seiyuu who lend their voices to Teyvat actually spend their free time exploring it themselves? Fast forward to 2026, and the landscape has evolved, but that core curiosity remains.

Nobunaga Shimazaki's Triumphant Pull
Nobunaga Shimazaki's excitement was palpable. For days leading up to the banner, his social media was filled with retweets about Kazuha. Was it pure impatience to play his own character, or was there a bit of promotional pressure from his agency, Aoni Production? We'll never know for sure, but the result was a joyful celebration shared with his now-massive fanbase. Just an hour after the banner went live on the Asia server, the tweet came: "Yeesssss!" Accompanied by a screenshot of his successful pull, it was a win for players and the voice actor alike. He even shared that he had C6'd Razor along the way! This moment became iconic. It showed a seiyuu not just doing a job, but genuinely engaging with the game's community and mechanics. But is Shimazaki an exception, or part of a trend?
The Seiyuu and Gacha Game Dilemma
Here's the interesting part. From my observations and conversations within the community, a significant number of seiyuu tend to avoid playing the very gacha games (or "Sociage" as they're commonly called in Japan) where they voice characters. Can you blame them? After spending hours in the studio recording lines, the last thing you might want to do is come home and hear your own voice giving combat cues or making idle chatter. It's a form of professional separation. I know for a fact that Rie Tanaka (the voice of Lisa) has played on and off since launch and even streamed it early on, but she seems to be more of an exception among the early cast.
So, if many avoid it, who actually plays? The answer leads us to the Travelers themselves.
The Traveler Duo: Aoi Yuuki and Shun Horie
This is where the story gets particularly charming. Aoi Yuuki, the voice of Lumine, and Shun Horie, the voice of Aether, are both active Genshin Impact players. Isn't it ironic that the seiyuu for the nearly-silent protagonist twins are among the most dedicated players? Aoi Yuuki started her journey in October 2020, just weeks after the game's global release. She didn't choose her own character, Lumine, however. She picked Aether! She regularly posts about her adventures with her "shotapa"—a party composed entirely of youthful male characters (shotas). This perfectly aligns with the idea of seiyuu creating distance from their in-game roles.
Even better, Aoi Yuuki and Shun Horie play together. Back in May 2021, she tweeted about them playing the Windtrace hide-and-seek event as a duo. And in a delightful twist, Shun Horie, the voice of Aether, chose Lumine as his Traveler in his own game. They essentially swapped! This kind of behind-the-scenes camaraderie is something fans absolutely love to see.
The State of Play in 2026
Looking at the current year, 2026, the situation has likely become more nuanced. With Genshin Impact's continued dominance and the release of Natlan and Snezhnaya, the voice cast has expanded massively. Have more new seiyuu joined the ranks of players? I suspect the pattern holds. Those voicing major, talkative characters like the Archons or flagship 5-stars might still be hesitant to fully dive in. However, the game's cultural impact is undeniable, and it wouldn't surprise me if casual play among the voice cast has increased.
Let's break down what we know and suspect about seiyuu engagement in a simple table:
| Voice Actor | Character Voiced | Plays Genshin? | Notable Playstyle Quirks |
|---|---|---|---|
| Nobunaga Shimazaki | Kaedehara Kazuha | ✅ (Played at character release) | Pulled and celebrated his own character publicly. |
| Aoi Yuuki | Lumine (Traveler) | ✅ (Active player since 2020) | Plays as Aether, runs a "shotapa" team. |
| Shun Horie | Aether (Traveler) | ✅ | Plays as Lumine, co-ops with Aoi Yuuki. |
| Rie Tanaka | Lisa | ✅ (Plays on/off) | Streamed the game early in its lifecycle. |
| Many Other Seiyuu | Various 4★ & 5★ Characters | ❓ (Likely not) | Common professional practice to avoid listening to one's own work in leisure time. |
Why Does This Matter to Us as Players?
You might wonder, why should we care if the voice actors play the game? For me, it adds an incredible layer of authenticity and community. When Shimazaki pulled for Kazuha, it wasn't just a promotional stunt—it was a player sharing a universal Genshin moment: the thrill of the wish. When Aoi Yuuki posts about her all-shota team, it's a hilarious and relatable glimpse into how different people enjoy the game. It bridges the gap between the creators and the audience. It reminds us that the voices we hear are attached to real people who might also be grinding for artifacts or failing a 50/50 pity. 😅
Furthermore, their involvement can shape perceptions. Think about Kazuha's voice. Shimazaki's performance is widely praised for its calm, poetic, yet melancholic tone. Does knowing he was invested enough to pull for the character change how you hear those lines? For some, it might add a layer of endearing meta-commentary.
Final Thoughts
In the end, the relationship between Genshin Impact's seiyuu and the game itself is a spectrum. On one end, you have professionals who expertly perform their roles and move on. On the other, you have avid gamers like Aoi Yuuki and Shun Horie who have fully embraced the world of Teyvat, albeit often through a different avatar. And then you have beautiful, one-off moments like Nobunaga Shimazaki's victorious Kazuha pull, which live on in community lore. As the game continues to grow into 2026 and beyond, I'll certainly be keeping an eye out for more of these delightful behind-the-voice glimpses. After all, isn't it part of the fun to imagine the voice of an Archon might just be a few Adventure Ranks behind you, struggling with the same Spiral Abyss floor?